![]() It was then transcribed and edited for brevity in the case of some portions. This interview was conducted on a video call. Usually, I’d want to split a feature like this into two parts, but I’m sure fans of Josh Sawyer’s work like reading a lot anyway. This is one of the longer interviews we’ve done. I loved Obsidian Entertainment’s Pentiment last year, and with its upcoming anniversary, I figured it was a great time to chat with Josh Sawyer (Studio Design Director at Obsidian) about the game, RPG mechanics, his career, the games he is playing now, and a lot more including a few non-gaming topics. Toucharcade interviewed Josh Sawyer one year after the release of Pentiment: Pentiment Anniversary Interview: Josh Sawyer on His Influences, Going From Playing D&D to Designing, a Potential Pillars of Eternity 3, RPG Mechanics, and More Though 2.0 has successfully turned the game into something closer to players' original expectations, it'll always be remembered as a disaster first and a good RPG second. With Geralt's story finished so completely that we even got to see him retire to a vineyard in the south of France, it was time for something new.Īfter an eight year wait, we got that, in the form of Cyberpunk 2077 - but its launch was such a debacle that the studio had to spend years focused just on fixing both the game and its own tattered reputation. ![]() It felt like the beginning of a shining new era for the company-but it was also the end of The Witcher. The Witcher 3 was a masterpiece, firmly establishing CDP's original studio, CD Projekt Red, as one of the best RPG development teams of all time. But I can't help but think the company's future is still murky. It feels like after three years of flagellation, CD Projekt can finally move on. It's official: Cyberpunk 2077's redemption arc is complete. V looking afraid or confused and pointing to herself in Cyberpunk 2077. PC Gamer thinks about the future of CD Project RED: Cyberpunk 2077's redemption is complete, but the future remains murky for CD Projektĭespite a wide slate of games in development, it feels like the company's starting over from scratch.
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